🇬🇧 English
🇬🇧 English
Appearance
🇬🇧 English
🇬🇧 English
Appearance
This page is written for version:
1.21
This page is written for version:
1.21
This website uses VitePress to generate static HTML from various Markdown files. You should familiarize yourself with the Markdown extensions that VitePress supports here.
There are three ways you can contribute to this website:
All contributions must follow our style guidelines.
If you want to translate the documentation into your language, you can do this on the Fabric Crowdin page.
Content contributions are the main way to contribute to the Fabric Documentation.
All content contributions go through the following stages, each of which is associated with a label:
All content must follow our style guidelines.
This website is open-source, and it is developed in a GitHub repository, which means that we rely on the GitHub flow:
You can read more about the GitHub flow here.
You can either make changes from the web UI on GitHub, or you can develop and preview the website locally.
If you want to develop locally, you will need to install Git.
After that, clone your fork of the repository with:
# make sure to replace "your-username" with your actual username
git clone https://github.com/your-username/fabric-docs.git
If you want to preview your changes locally, you will need to install Node.js 18+.
After that, make sure to install all dependencies with:
npm install
This will allow you to preview your changes locally at localhost:5173
and will automatically reload the page when you make changes.
npm run dev
Now you can open and browse the website from the browser by visiting http://localhost:5173
.
This will compile all Markdown files into static HTML files and place them in .vitepress/dist
:
npm run build
This will start a local server on port 4173
serving the content found in .vitepress/dist
:
npm run preview
Once you're happy with your changes, you may push
your changes:
git add .
git commit -m "Description of your changes"
git push
Then, follow the link in the output of git push
to open a PR.
If the documentation team thinks that you could expand upon your pull request, a member of the team will add the stage:expansion label to your pull request alongside a comment explaining what they think you could expand upon. If you agree with the suggestion, you can expand upon your pull request.
If you do not want to expand upon your pull request, but you are happy for someone else to expand upon it at a later date, you should create an issue on the Issues page and explain what you think could be expanded upon. The documentation team will then add the help-wanted label to your PR.
This is the most important stage as it ensures that the content is accurate and follows the Fabric Documentation style guide.
In this stage, the following questions should be answered:
In this stage, the following happens:
markdownlint
Framework refers to the internal structure of the website, any pull requests that modify the framework of the website will be labeled with the framework label.
You should really only make framework pull requests after consulting with the documentation team on the Fabric Discord or via an issue.
INFO
Modifying sidebar files and the navigation bar configuration does not count as a framework pull request.
If you are unsure about anything, you can ask in the Fabric Discord or via GitHub Discussions.
All original documentation is written in English, following the American rules of grammar.
Each page must have a title
and a description
in the frontmatter.
Remember to also add your GitHub username to authors
in the frontmatter of the Markdown file! This way we can give you proper credit.
---
title: Title of the Page
description: This is the description of the page.
authors:
- your-username
---
# Title of the Page {#title-of-the-page}
...
Each heading must have an anchor, which is used to link to that heading:
# This Is a Heading {#this-is-a-heading}
The anchor must use lowercase characters, numbers and dashes.
/reference
Mod If you create or modify pages containing code, place the code in an appropriate location within the reference mod (located in the /reference
folder of the repository). Then, use the code snippet feature offered by VitePress to embed the code.
For example, to highlight lines 15-21 of the FabricDocsReference.java
file from the reference mod:
<<< @/reference/latest/src/main/java/com/example/docs/FabricDocsReference.java{15-21}
package com.example.docs;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import net.minecraft.particle.SimpleParticleType;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.util.Identifier;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.particle.v1.FabricParticleTypes;
//#entrypoint
public class FabricDocsReference implements ModInitializer {
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final String MOD_ID = "fabric-docs-reference";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
//#entrypoint
//#particle_register_main
// This DefaultParticleType gets called when you want to use your particle in code.
public static final SimpleParticleType SPARKLE_PARTICLE = FabricParticleTypes.simple();
//#particle_register_main
//#entrypoint
@Override
public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
LOGGER.info("Hello Fabric world!");
//#entrypoint
//#particle_register_main
// Register our custom particle type in the mod initializer.
Registry.register(Registries.PARTICLE_TYPE, Identifier.of(MOD_ID, "sparkle_particle"), SPARKLE_PARTICLE);
//#particle_register_main
//#entrypoint
}
}
If you need a greater span of control, you can use the transclude feature from markdown-it-vuepress-code-snippet-enhanced
.
For example, this will embed the sections of the file above that are marked with the #entrypoint
tag:
@[code transcludeWith=#entrypoint](@/reference/latest/src/main/java/com/example/docs/FabricDocsReference.java)
public class FabricDocsReference implements ModInitializer {
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final String MOD_ID = "fabric-docs-reference";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@Override
public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
LOGGER.info("Hello Fabric world!");
}
}
If you're creating a new section, you should create a new sidebar in the .vitepress/sidebars
folder and add it to the i18n.mts
file.
If you need assistance with this, please ask in the Fabric Discord's #docs
channel.
When creating a new page, you should add it to the relevant sidebar in the .vitepress/sidebars
folder.
Again, if you need assistance, ask in the Fabric Discord in the #docs
channel.
/assets
Any images should be placed in a suitable place in the /public/assets
folder.
This is because of the versioning system in place, which will process the links to add the version beforehand. If you use absolute links, the version number will not be added to the link.
You must also not add the file extension to the link either.
For example, to link to the page found in /players/index.md
from the page /develop/index.md
, you would have to do the following:
This is a relative link!
[Page](../players/index)
This is an absolute link.
[Page](/players/index)
This relative link has the file extension.
[Page](../players/index.md)